Isaac Sim for Data Generation in Humanoid Robotics
Isaac Sim is NVIDIA's physically accurate synthetic data generation environment and robotics simulation framework built on NVIDIA Omniverse. For humanoid robotics, Isaac Sim provides a powerful platform for generating high-quality synthetic data essential for training perception and control systems.
Introduction to Isaac Sim
Isaac Sim is designed specifically for robotics applications, offering:
- Physically accurate simulation with NVIDIA PhysX
- High-quality rendering for synthetic data generation
- Extensive robot models and environments
- Native ROS2 support for seamless integration
- Synthetic data generation tools for perception training
Synthetic Data Generation Pipeline
Environment Setup
# Example of setting up Isaac Sim for synthetic data generation
import omni
from omni.isaac.core import World
from omni.isaac.core.utils.stage import add_reference_to_stage
from omni.isaac.sensor import Camera
from omni.replicator.core import run
import numpy as np
class IsaacSimDataGenerator:
def __init__(self):
# Initialize the Isaac Sim world
self.world = World(stage_units_in_meters=1.0)
# Add humanoid robot to the scene
self.add_humanoid_robot()
# Set up data collection sensors
self.setup_sensors()
def add_humanoid_robot(self):
"""Add a humanoid robot to the simulation scene"""
# Load a humanoid robot model
add_reference_to_stage(
usd_path="/Isaac/Robots/Humanoid/humanoid.usd",
prim_path="/World/Humanoid"
)
# Optionally add environment objects
add_reference_to_stage(
usd_path="/Isaac/Environments/Simple_Room/simple_room.usd",
prim_path="/World/Room"
)
def setup_sensors(self):
"""Set up sensors for data collection"""
# Add RGB camera
self.rgb_camera = Camera(
prim_path="/World/Humanoid/head/camera",
frequency=30,
resolution=(640, 480)
)
# Add depth camera
self.depth_camera = Camera(
prim_path="/World/Humanoid/head/depth_camera",
frequency=30,
resolution=(640, 480)
)
# Add LiDAR
self.lidar = OgnLidar()
# Add the sensors to the world
self.world.add_sensor(self.rgb_camera)
self.world.add_sensor(self.depth_camera)